Home SCHOOL VERSION
The same version of All The Right Type that teachers use in school availible for any home school enviroment.
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All The Right Type
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All The Right Type has four types of lessons that support immediate reinforcement (learn,
practice, skill and test). If "sequencing" is turned on, students must follow
the learning pattern designed by keyboarding specialists. The maintenance
section has many exceptional features for teacher management.
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Theme Pages
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User interfaces change so that All The Right Type is enjoyed by all ages. Improving
keyboarding skills is like swimming. Everyone needs to start at the same point, however, learners can progress at their own speed with different
goals. Our lessons and learning methodology focus on finger reach and aromaticity, therefore, advance keyboarding skills as quickly as possible.
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Hand Position
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Animated fingers display proper fingering and reach. Users are then
presented with several lines of text which they must type correctly to progress to the next key. If a mistake is made, users will see immediate feedback in the form of an animation of the correct fingering and reach.
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Learn
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After completing each line in the "learn" type lesson, users will see a report
and get immediate feedback finger analysis. A critical All The Right Type advantage is the letter-by-letter error checking to report the individual finger to the user
should focus on. The program will prompt users to redo the lesson if they have not achieved the level of accuracy set by the teacher.
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Practice
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The keys presented are the same keys that they have learned in the previous
"learn" type lesson; however, the learning focus has moved to using the letters in words and sentences.
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Games
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We have two types of games: Lesson Games which follow the same letters
that students have learned if sequencing (time-tested effective learning order) has been turned on, and Themed Games. In themed games we have
also incorporated basic math keyboarding (number-pad) lessons as well as "dictation" or "note-taking" type games to reinforce keyboarding without text
to copy. All game results are tracked into the database for recordkeeping.
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Lessons
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Teachers have the control to modify, create and sequence lessons to
better suit the needs of their students.
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Records for Test
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Teachers can record student test scores. Student's words-per-minute
(WPM), Accuracy and Errors are displayed for student performance and class comparison purposes.
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Records for Skill
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Teachers can record student test scores. Student's words-per-minute
(WPM), Accuracy and Errors are displayed for student performance and class comparison purposes.
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Certificate
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Certificates can be generated from the program for students to reinforce
their achievements and good work.
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